Wednesday, July 1, 2015

Phandelver ( Part 1.2 )

So the party decides to take a passage to the west. This leads to a corridor that has a door on the south wall just before the corridor turns north and shortly ends at another door.

The first level druid prompts the...I was to say first level dwarf fighter to open the door. Who just does what he's told and...there are several redbrand ruffians inside playing a game of chance. I think the PC's tried the 'we live here' - this time the lunatic was met with the violent!

Since the dwarf is in the doorway, the redbrands can't get around him - so they all end up focus firing on him! And they win initiative! Though on reflection two of them would have a -2 to hit for cover. Not sure if that would have made a difference, as the dwarf is pummeled into the ground because two attacks each from the ruffians! And I think a crit was in there as well! So he did nothing and then was beaten unconscious - but the player was pretty cool about it, to his credit.

The next bit makes me think I should have sketched out the corridor and room a bit on some paper (I have no battlemat - donate me some money so I can buy one! :) ), because the position of his body and everyone crammed in the corridor was a little hard to track with theatre of the mind. I'll take a scrap of paper for this next time (though a battlemat would be so much cooler, doncha think?)

There's ruffians standing over the dwarfs body, then the person who steps up goes to fight the ruffian rather than try to stabilise the dwarf...it got pretty chaotic!

The thing was, two people tried to stabilise the dwarf and the dwarf got a death saving throw - can you believe three natural ones on every single occasion (with the death saving throw making it two failed saves out of three, of course!). Then when it was the dwarfs turn again - just failed normally and died!

But on the other hand, one of the PC's that went to stabilise...did have a cure spell (the other healer couldn't get near the body and had a touch healing spell only).

I've run into this before where someone who could heal decides to continue to fight. I'm not sure adventure league has touched on this at all. Thing is, I think it's pretty dishonest to not explicitly say 'take the players choice (on whether he heals or fights) away from him/her' but perhaps both expect it because of the text that implies PC's should work together and maybe even scald a group for not...taking away a player choice that's explicitly outlined in the rules. If they want that choice taken away, then they can suffer the players ire at being told how to play his character. The GM shouldn't be the focus of that ire for what is an adventure league decision. OR if adventure league are okay with that choice, well you have a pretty massive non co-operation going on when PC's that could live die because someone wants to save their spell for latter.


Anywhoo, we've yet to enter the tale of the ruffian who was stealing all the money from the table while his mates fought the PC's - and the rogue who took offence to the ruffian stealing his money...

Next Session!

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