Tuesday, August 12, 2014

D&Daughter #3

So, where were we?

'Have you been writing the story?'

She's spotted me taking notes. In fact I think no matter how stealthy I try to be, never mind if I'm writing down health changes or gear gains, people notice when I write notes?

And of course she means the story that's just happening as we do stuff. We don't have a pre written story/module here or anything. Though we do have some nifty tiles and a ruleset.

Anyway, at this point I needed to rest and I'd forgotten about short rest hit dice spending. You can actually spend them while your unconscious - I'm pretty sure I asked Mearls that and got a reply! But I can't find it right now, so don't trust me on that!

But I'd forgotten, so I need an eight hour rest - and daughter is kinda incredulous at that. Curious - I mean, I suspect she knows to some degree that for us it's not going to be us waiting eight hours in real life. And yet still incredulous?

Anyway, so I say do you think monsters could turn up while were resting? I get an adamant No! Given there's a magic circle on the tile I say perhaps it's a circle of protection, blocking out monsters - but maybe we can only use it the once.

We'd finished play about there. But it left me itching for revenge against a skeleton. When next we played I tried to establish that another skeleton was coming out of the portal we'd fought one from before. But she's all like 'no!'. C'mon, you're supposed to say 'yes, but!' - all the cool kids are doing that and it's the only way to play! No, I didn't say that! Just a bit of satire. Eventually she relented to putting the skeleton in the next tile, which contained a number of stone coffins - so that pretty much made so much sense to me I rolled with it. However, since I'm trying to go for an average encounter (100 XP) but I don't think we can handle an average due to lack of party synergy (ie, only two members), I add a (twig blight reskinned as a) spider next to the skeleton. She protests, and I stay my ground, but then she grabs it and puts it in the webs in the corner of the room. Well actually that does make alot more sense, so now it's further away.

And I propose stealth, since were kind of around the corner and out of sight of it. We fail miserably and then we have that weird 'no, I was here' talk since I said we'd be walking around the corner, having moved my character. But she stays hidden around the edge. Actually reflecting on it now, you just determine if you get a surprise round, then people just do the round so really she should just move her figure as she will after finding she had the round or not.

I have some notes that read 'Oh, skele is forward'? I do not know what this means now. The next line is 'Who fights who?' I do recall as I think I got higher initiative and then she wanted to be all over the skeleton, while I was saying I wanted revenge!! She relents in the end to slay the spider in the corner, which on her turn she hits neatly and minimum damage would kill it. However, after I magic missiled it without laying it low, on it's turn, the skeleton drops me with a roll of six on damage (+2 = 8 damage!). Just enough to drop me to zero! Dammit! Again I am defeated!

There's a thing I'd like to qualify here - disappointment that's within the expected range of the game vs just disappointment with the game (or session, or peoples, even) itself. I think a lot of gamers have real trouble having a seperate notion of them - they can't be both sad at a in game result, but actually happy with the game in general. Any time they are sad, the game is going bad. I suspect it's this 'all about the fun!' cultural backlash against the tyrannical DM's of the mid 80's to mid 90's. Now the tyrant is fun. Everyone must reject any reduction in fun, utterly. It's the one true way - if you're fun is 7 out of 10, you can't accept it going to six or five! No! Reject immediately! Only same or higher! I mean I've heard an account of someone playing Phandelver (with an oversized group), not getting to kill a goblin and...saying D&D 5e was not for them.

Thing was, I was put down to zero hp, and I was dissapointed - but I was not dissapointed in the game! It's possible to feel both!

Anyway. So now the skeleton is on her! And it's hit her while she's missed and the air is filled with tension!

And then it hits her again and...that'd take out the rest of her HP. And because were a two woman party, there's gunna be no one to stabalise us, let alone finish the fight. This would be the end!

And this is where I remember second wind. Buuuut...well, it's not applicable, since you do it on your turn, not when unconscious. So I kind of half describe to her were gunna cheat (yep, I've decided to cheat!) but only half because I know the technical details of that are going to be anti-climactic to understand. Still, it's better than just pretending we played the rules absolutely normally. So we cheat and roll the second wind dice, which gets all her HP back! And I think she still got hit one more time and I rolled a 1 on my stabilise check! That means two fails out of three - so every time she rolls to hit, I'm rolling for my life on my turn! She might get through but I might be dead! Buuut, I make it! Delicious 16's rolled (way more than the 10 needed, thus delicious!). And finally she lays the skeleton low, with her very next turn going towards stabilising me and I think she made it on the first roll!

Few!

And oh yeah, some XP!

Though I'm not going to make a habbit of this ret conning second wind cheat - I'm commiting to reminding about it during play when it's still possible to use it and damage has been taken.

And that's when we short rested and spent hit dice for the first time!

Next time, we just 'luckily' find some healing potions - and teeter on the edge of casual PVP! Plus gratuitous goblin garden thieves!

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