Tuesday, May 3, 2011

MMO: Forced Friends

Humphrey the fun loving bear....LFG

I don't know if I'm grasping a trend out there where people say 'It doesn't feel like an MMO!'. They particularly say it if solo play is viable.

What is actually interesting about being in the company of other players all the time?

Is it like a cult thing? The more members your cult has, the more real or meaningful it is?

Otherwise, what's interesting about having other people hanging around? Beyond it being a chat room that happens to have monsters? That's a chat room, not about playing like groups of people get together to do in sports. Though semantically they will say it doesn't feel like a MMO and that doesn't actually contain the word player in the acronym, so maybe it isn't self contradictory. They just aren't interested in playing, they just want a massive chat room?

Though really I'd say it's just classic highschool (and beyond) need to be socially domineering "You play our way (Oh yeah, we'll pitch that not as 'our way' but 'The way the games meant to be played') or you can't play the game at all.......ah......*lights up cigarette*, oh yeah, pay off time...made my idiosyncratic perception a world standard...oh yeah! *puff puff*"

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